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Quantum torpedo vs photon torpedo
Quantum torpedo vs photon torpedo








quantum torpedo vs photon torpedo

Instead of paying more energy points to overload (or heavy overload) a photon, what if a new 'Enhanced Photon' torpedo had a Active Terminal Guidence feature that allows a player to "pay" for better accuracy? (Such a proposal might allow the 'Enhanced Photon' to improve its accuracy on a scale such as 1 point of energy allows a Photon to get a +1 on the die ease note it would be per tube so to improve all 4 photons would require 4 points of energy. (perhaps a modified staisis field? does not drop holding cost to zero but less than X1 tech would allow.) Due to new technology breakthroughs photons cost less to hold.

quantum torpedo vs photon torpedo

Some suggestions that would improve the photon without killing the game at the same time. What if, instead of altering the critical damage features of the X2 (which seems to be the main sticking point) something "outside of the envelope" were suggested? (taking out can prominently labled WORMS!)

quantum torpedo vs photon torpedo

Mike makes a radical suggestion with his modification to Cfant's post. There is also a maximum energy you can put into them first turn.īy Jeff Wile (Jswile) on Friday, Janu04:36 pm: Edit In my version of Critical OL they cannot be held and there is no way to fast load them. 24 damage for 3 power, just say no.īy Loren Knight (Loren) on Friday, Janu01:54 pm: Edit That's why 24 point photons will never fly in my book. Whatever we do for the photon we can't exacerbate the first pass hold cost to damage problem. The fast-load photon drops back to 2:1 so doesn't bother me. An 8:1 damage ratio on the first battle pass! The disruptor maxes out at 2.5:1. The problem I have always had with photons is you can run around the map with held photons consuming very little power and crush someone once you get close. I think these could be fixes if the original rule poses to much crunch power.īy Tos Crawford (Tos) on Friday, Janu01:34 pm: Edit Up to 18 points would require no "next turn" restriction.

quantum torpedo vs photon torpedo

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board:īy Loren Knight (Loren) on Friday, Janu11:43 am: EditĪ full OL (start with 16) can be critical OL on the impulse of fire. Star Fleet Universe Discussion Board Archive through January 26, 2004










Quantum torpedo vs photon torpedo