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Because CAM allows for much higher growth stages, and thus much higher populations, the game default of +/- 6,000 is insufficient.Īnother impact of CAM is to revise what wealth levels of sims work in what wealth levels of jobs, particularly allowing for some portion of R$$ sims to be employed in CS$, I-D, and I-R jobs.ĬAM also changes Workforce Drives, Development CAPs, Desirability, Crime Attenuation, and a fix for the Grand Railroad Station. Additionally, CAM has the effect of creating a more even distribution of growth stages present at any given time.ĬAM also revises the RCI Demand Ranges. The effect this has on the game is commonly referred to as being more realistic, in that cities are required to build out before building up more so than in the unmodified version of the game. What this means is that CAM completely rewrites how cities and regions grow. However, CAM does not simply append to the relevant exemplars the ability to use higher growth stages, it completely replaces the growth tables. This might sound like CAM merely allows for additional buildings in the game - which it does.
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Inspired by this post from Tropod at Simtropolis in 2005, RippleJet began testing what would become CAM, first posting his findings at BSC's private site before making them public.
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People credited with aiding the development of CAM include (in the order acknowledged in the Manual):
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